Geography



(Geography and descriptions are likely to change)

Guildenstern
The very forested, rocky, hilly, and foggy lands of the Guildenstern kingdom are home to the humans honoring and serving Pelor. Among the humans are also half-elves, elves, tieflings, dwarves, and halflings. Almost constantly at civil war, war with hobgoblins, or war against the neighboring regions of Bastok or Crownland, the people of Guildenstern struggle diplomatically, and instead protect themselves by building large walls and slowly expanding their kingdom.

Lulrose
To the east of Guildenstern and south of Bastok is the grasslands and glens of Lulrose, home to halflings. Because the land is so vast and fertile, the local halflings allow both Guildenstern and Bastok use part of the land for farming and herding. The halflings also use the land, traveling and herding around the region since they don't have any large cities or forms of government.

Bastok
North of Lulrose are the rocky valleys of Bastok. The kingdom of Bastok, the second of three human kingdoms in Arthenia, is well known for its abundant natural resources and booming industry. It is the leading center in technological innovation, development, and resource extraction, using science and magic to expand and create. Humans, dwarves, half-orcs, and goliaths make up most of the population, and the majority of them work in the several mines scattered around the region.

Crownland
The cold, snow-capped mountains of Crownland cover over one third of Arthenia. Spanning from the Western Lands all the way to Bastok, the terrain is very mountainous, forested, and mostly covered snow, especially further inland. The region's population is home to dwarves, orcs, the blue and white dragonborn, and the humans of the Crownland kingdom. Because the region is so vast, it is very diverse both in its population and culture, but also in its terrain, which is in some cases very hard to traverse.

The Western Lands
The Western Lands are the home to the nomadic goliaths and hobgoblins, goblins, and bugbears. The landscape is similar to Lulrose, but it is far more rugged with plateaus, crags, and hills. It provides a natural place for farming, hunting, and herding, which is what several tribes of barbarians in the area do to survive.

Jeuno
Between the continents of Arthenia and Khelarii is the Grand Duchy of Jeuno, the learning center of magic in the West. Scholars, merchants, and travelers pass through this region to study the art of arcane magics and to trade. Its location between Arthenia and Khelarii by the waterfront provides the perfect resting point for travelers. The terrain is mixed with crags, grassland, and forest, and since it is the only connection by land of Arthenia and Khelarii, many people pass through it.

Khelarii (Region)
The Khelarii region spans across most of the continent and is mostly covered with desert and deep crags. Some areas, specifically around the coasts, are very rocky and mountainous or are lush with wildlife. At the center of the desert along the walls of a deep crag lies Khelarii, the capital region of red and gold dragonborn. Along with the dragonborn, several different factions of thieves and hobgoblins wander the desert and live in scattered encampments and villages. Due to the size and of the desert, travelers prefer going through the desert -- except to pass through Khelarii -- and instead stay near the coastlines and crags to avoid getting lost, robbed by thieves, or killed by nomadic dragons and barbarians.

Moli'Kando
Hidden on a peninsula in southwestern Khelarii, the savannah of Moli'Kando remains secluded from the rest of the world, where tribes of shifters roam and hunt. The shifters rarely travel into Khelarii except to trade or hunt. The Savannah stretches across the entire peninsula and the southwestern part of Khelarii, and few -- if any -- travel there.

Ghelsba
Not too far northeast of Khelarii on a peninsula is the trade and travel center of the world, Ghelsba. Ghelsba is by far the most diverse and enterprising region in the world, where everyone comes to trade -- humans, elves, half-elves, halflings, dwarves, eladrin, gnomes, dragonborn, tieflings, hobgoblins, goblins, half-orcs, shifters, etc. It is a neutral region where people come to make money. With its many roads and several ports, the region is easily accessible and efficient for trading. Outside of the busy cities in the region are dense farmland and villages. Despite being so close to the desert, the land is fairly fertile because of the few rivers in the area.

Sarutaba
Barren, craggy, and mountainous, Sarutaba acts as a natural border between Khelarii and Minami Hanto, separating the two regions with very high and jagged mountains. The heart of Sarutaba near the mountains is very fertile, so naturally there are several villages scattered throughout the craggy terrain. Aside from farmers, there are several nomadic barbarians and thieves along the borders between Sarutaba, Khelarii, and Ghelsba. The regions inhabitants are mostly humans, but there are also half-elves, hobgoblins, goliaths, dragonborn, and tieflings.

Minami Hanto
Like its neighboring island, Bael Tirith, Minami Hanto is very isolated from the rest of the world, and little is known about it or its people due to its lack of accessibility from both the mainland and the coast.

Jaeli'n
Once the capital region of the Fey lands of Mythros, Jaeli'n was razed and captured by cyclops, orcs, and Eladrin conspirators and heretics. The region is covered with fertile grasslands, hills, and thick patches of forests. What remained of the cities and their neighboring villages became bases for the orcs and cyclops.

The Northern Fey
The Northen Fey spans from the Wildlands to the northern shores of Mythros and Jaeli'n, covered with hilly grasslands and colorful trees. Its beautiful and fertile hills are filled with magical energy, and wildlife, and the indegenous Eladrin harness and maintain this magic.

Quoriali Thol
Quoriali Thol is the new capital region and home of the magical Eladrin. Nestled away in the hills by Lake Alyri, Quoriali Thol is covered with grasslands, rivers and several bright and colorful trees. The capital city of Quoriali sits atop cliffs and hills, overlooking the lake and the Wildlands far to the south. The majority of its inhabitants are Eladrin, but there are fewer numbers of humans, elves, half-elves, warforged, and gnomes.

The Wildlands
As the name of the region implies, the Wildlands are abundant with wildlife, forests, and creatures. However, due to the Wildland's thick undergrowth, it is nearly impassable. Few elven and human towns line the border of the thick woods, but they are slowly being eaten away by the expanding Wildlands. It is uncertain why the Wildlands is expanding.

Underdark
The dark and dying lands of the Underdark are home to the most vicious and evil fey creatures and wildlife. Surrounding the Southern Fey and bordering the Wildlands, the Underdark is the most rugged, swampy, barren, and mountainous region of Mythros. It is inhabited mostly by drow, fomorians, dark ones, and other creatures casted out, banished, or exiled by the Eladrin and Elves. Next to the Wildlands, it is one of the hardest areas to physically cross because of both the dangerous terrain and the deadly creatures residing there.

The Southern Fey
South and west of the Underdark is the forested highlands of the Southern Fey. Deep within its thick forests and hilltops are the homes of elves and gnomes. Much of the wildlife here is threatened by the encroaching Underdark and its inhabitants. The elves and gnomes strive to preserve the area and keep it as natural and untouched as possible.

Bael Tirith
The island of Bael Tirith is one of the lesser known regions of the world. Once the home and capital to the Tieflings, the island lies in ruins and is now mostly uninhabited. However, due to its lush jungles, abundant resources, several rivers, and its natural proximity between Khelarii and Mythros, several different people -- particularly from Ghelsba -- have begun colonizing the island.

Tela'maeve
Very little -- if anything -- is known about the island of Tela'maeve except it was at one point the home of the Deva. Now it is only inhabited by wild creatures and elementals, and it is surrounded by thick forests, wildlife, and ruins. Not much has been discovered about the island due to how inaccessible it is.